MistServer reads the protocols your encoders and cameras send, and serves the ones your viewers and partners ask for. It repackages between them as the stream passes through, so there is no separate transmuxing step to run.
Contribution and delivery protocols are both just settings
One ingest can feed many outputs at the same time
Passthrough for platforms that need the original signal
One ingest, many outputs, repackaged as it passes through.
Separate processes, shared memory
Each input, output and processing step is its own process. They share memory and nothing else, so one of them falling over does not take the server with it.
A crashed output leaves the others running
Restart or replace one component without touching the rest
Work spreads across cores
A fault stays where it happened. Nothing else in the pipeline goes down with it.
Runs on modest hardware
MistServer is native code built on our own libraries rather than a deep dependency tree, and most of what it needs is linked in statically. Installing it is small, and it is as comfortable on an ARM board or an appliance as on a rack server.
No runtime, interpreter or framework to install first
Runs well on ARM and embedded hardware
The same software across all of them
Native binaries built on our own libraries, mostly linked in statically.
Wildcard streams
Set up a family of streams once instead of adding them one at a time. Anything matching the pattern starts when it starts sending, and goes away when it stops.
One entry covers any number of live streams
Serve a whole folder of files from a single entry
Nothing to add when a new encoder shows up
Set up a family of streams once. New ones appear when they start sending.
SDI and NDI
SDI and NDI go in and out of MistServer directly. A feed can arrive on a cable and leave over IP, or the other way round, without a gateway box in between.
DeckLink SDI on request today
AJA in the preview build, Dektec after that
NDI in and out across the production LAN
Baseband and IP meet in the server, with no gateway box in between.
Composer
Combine and mix audio and video into a single output. Grids, picture in picture, alpha layers and fallbacks, all changed while the stream is running.
Multi-camera grids and picture in picture
Alpha layering for overlays and graphics
Switch to a standby source when an input drops
Combine sources into one output: grids, picture-in-picture, alpha layers and automatic fallback, changed live without restarting the stream.
Encoding
An encoder built on libav that runs inside MistServer and covers the modern formats, in hardware or in software. It handles raw pixels as well as encoded ones, which is what SDI work needs.
Hardware and software encoding from the same configuration
Audio too: AAC to Opus lets one source feed both HLS and WebRTC
Raw and encoded pixel handling for SDI to IP
Built on libav, running inside MistServer. It also moves between raw and encoded pixels, which is what lets SDI and IP meet.
WebCodecs player
A player that passes codec data straight to the browser decoder. Much less to set up than WebRTC, latency in the same range, and it works over protocols WebRTC cannot use.
Simpler to implement than WebRTC
Latency in the same range
One of several options inside the player
Codec data goes straight to the browser decoder over an ordinary WebSocket.
Management interface and API
Everything MistServer does sits behind one JSON API, and the built-in web interface is a client of that same API. Anything you can click, you can script.
Streams, push targets, processes and clustering from either
A web interface built in, with no extra service to deploy
Served over HTTPS, with admin traffic kept out of viewer counts
The interface is a client of the same API your scripts use.
Load balancing and failover
MistServer includes a balancer for a group of MistServer nodes. It points each viewer at a healthy node near them, and takes a failed one out of rotation without disconnecting anyone.
Origin and edge are the same binary
Viewers routed by health and location
A node can fail without taking its viewers with it
MistServer’s own balancer, for a cluster of MistServer nodes.
Up next
Built and working their way through the pipeline. These reach the regular releases over the coming months, and we can hand you a build sooner if you need one.
Caching
Caching for ingest and for segmented output. On ingest it makes segmented inputs more reliable. On output it serves segments that have not changed rather than building them again for every connection.
Segmented ingests survive a hiccup
Unchanged segments are served, not rebuilt
Biggest win when many connections want the same thing
Built once and handed out, instead of rebuilt for every connection that asks.
Device management
Cameras and capture devices are found automatically and managed from MistServer, with control travelling alongside the video instead of through a separate system.
ONVIF, VISCA, NDI, SDI and local A/V devices
On Axis cameras it can run on the camera itself
PTZ from an operator or from a script
Cameras are managed, not just ingested. ONVIF, VISCA and Axis control rides alongside the media path, so pan, tilt and zoom are part of the same system.
AI processing
Models run against the stream on your own machine and return their results as metadata. The model pack covers detection, segmentation, pose, depth, faces, moderation, audio analysis, OCR and transcription.
Parakeet for transcription, YOLO for detection
Moderation, face recognition, OCR and audio analysis
Runs locally through ONNX
Models run locally through ONNX and hand their results back as stream metadata.
Native S3
Send recordings and archives straight to object storage, with no folder-watching script sitting in between.
DRM
Multi-DRM for CMAF delivery, so protected content does not need a packaging chain of its own.
Low-latency CMAF and DASH
Work on the low-latency CMAF and DASH delivery paths.
Automatic TLS certificates
MistServer requests and renews its own certificates, so there is no proxy in front of it purely for TLS.
MPTS
Proper support for multi-program transport streams.
One-click cloud deployments
Cloud images and marketplace listings, so bringing up a node is a few clicks.
Thumbnails and sprite sheets
A better thumbnailer, and sprite sheets for scrub previews in your player.
Further out
Committed to, and further down the road.
VoD pipeline
Funded by an NLnet grant. Bringing on-demand up to the standard live already enjoys, including sharing assets between nodes so a VoD setup takes far less wiring.
OpenAI-compatible API
Point MistServer at any provider or stack that speaks the OpenAI API, for teams who would rather not run models on their own hardware.
HTTP/3 and Media over QUIC
A shared protocol that gives a CDN enough understanding of a stream to relay it. Publish once, and relays fan it out.
Ready when you are
Tell us what you are building
If something here lines up with what you are working on, we would like to hear about it.